AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games on Android in Lebanon: Q2 2022 Performance
An overview of the performance of the top 5 Apple Arcade games on the Android platform in Lebanon during the second quarter of 2022 based on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Apple Arcade games on the Android platform in Lebanon showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics:
Snake.io - Fun Snake .io Games
Weekly Downloads: The game started strong with 17.3K downloads in the last week of March but saw a decline, hitting a low of 4.3K in late May. Downloads slightly recovered to 5.3K by the end of June.
Weekly Revenue: Revenue was minimal, peaking at $2 in the first week and then tapering off to $1 before reaching zero by June.
Weekly Active Users: Active users saw a gradual decline from 79.5K in late March to around 60.4K by the end of June, with a slight uptick in mid-June.
Hill Climb Racing
Weekly Downloads: Downloads showed fluctuation, starting at 6K in late March, dropping to 1.8K in early May, and then rising again to around 4.9K by the end of June.
Weekly Revenue: Revenue was inconsistent, peaking at $25 in early May before dropping to zero by mid-June.
Weekly Active Users: Active users experienced a decline from 75.3K in late March to 52K in mid-May, followed by a recovery to 64.4K by the end of June.
Temple Run
Weekly Downloads: Downloads remained relatively stable, starting at 3.6K in late March, with a slight dip to 1.9K in late May and rising to 3.9K by the end of June.
Weekly Active Users: Active users remained steady around the 54K mark, with a noticeable increase to 62.8K by the end of June.
Asphalt 8 - Car Racing Game
Weekly Downloads: Downloads were stable, ranging from 1.8K to 2.3K throughout the quarter.
Weekly Revenue: Revenue peaked at $8 in early April but saw a decline to zero by mid-June.
Weekly Active Users: Active users showed a gradual decline from 6.2K in late March to 4.6K by late May, with recovery to 6.4K by the end of June.
Fruit Ninja®
Weekly Downloads: Downloads started at 1.7K in late March, with a slight dip to 900 in late May, and rose to 1.5K by the end of June.
Weekly Active Users: Active users showed a decline from 7K in late March to 4.5K by late May, with a recovery to around 6K by the end of June.
The data for this analysis comes from Sensor Tower. For more in-depth insights, visit Sensor Tower's website.